asfenph.blogg.se

The sinking city modes
The sinking city modes











the sinking city modes

The downside is that most choices do not have a lasting consequence. And there is always a good balance between evidence that gets more complicated the deeper it is examined. Do you give up a poisoner and let a dangerous cult go free, or do you help to poison innocents to stop the cult from strengthening? Nearly every main case boils down to the lesser of two evils. These choices are absolutely delightful in their wickedness. Harder difficulties remove indications on which clue is the important one, but observant types will never need the help.Īt the end of each case, you will have to make a big decision based on the evidence at hand. You won’t be browsing weeks of newspapers or flipping through individual case files. Researching is basic, requiring only the selection of three topics (period, district, type, etc.) that will match the selected clue. This is when you head to specific buildings to find information within newspapers, police files, legal documents, and books. Once all the main clues have been located, and your mental state is healthy, then you might need to undertake research to find the next link in the chain. Rarely does Charles’ mental state plummet low enough to conjure dark apparitions, which are typically removed by taking an antipsychotic or extricating the immediate area, so the sanity mechanic can usually be ignored. Using this special vision mode, and viewing other unpleasant scenes, will eat away at your sanity. Retrocognition involves chronologically sorting scenes from the past, although it is rarely more challenging than numbering three obviously-linear sequences. Once you find all the pertinent items, you can relive moments via a special retrocognition sequence. It’s a basic treasure hunt and it can take a while to find everything. First you head to a crime scene (or place of interest) and rummage around for clues. Solving the primary cases is a fairly simple and repetitive process. Despite the ocean depth, these interludes are shallow and distract from the compelling investigations. At set points in the story you will need to dive underwater and walk clumsily along the seabed. Cases are connected to the visions which are linked to unknown things beneath the water surface. Every main case is enhanced with plentiful world-based storytelling and background lore. Along with the usual murders, there is a fish poisoning, kidnapping, sea expedition gone wrong, failed execution, and an ancient mummy pulled from the depths and brought back to life. In order to track down the source of the visions, you will have to help others like in a traditional RPG. The well-populated city has many cases to solve.

the sinking city modes

These presentation issues are a blemish in an otherwise intriguing setting because the gloomy city oozes atmosphere, aided by forlorn music and continually depressing weather conditions. If you turn fast enough, you might see a dozen NPCs appear in the middle of a previously-deserted road.

the sinking city modes

The glut of humans is also prone to issues, as they get stuck on objects or just twirl about on the spot. This high population is a diversion from the source material and feels distracting. Police patrol and cult members shamble in alleyways. Many people roam the streets, including other travellers beckoned to the town. Any buildings that can be explored are marked with special signs-some warning of dangerous foes inside-which helps immensely when exploring a world with so many un-enterable buildings.ĭespite Oakmont’s watery disposition and ever-present dangers, the city is alive. Telephone booths allow fast travel once you find them, so you don’t always have to take the scenic route. A boat is required to navigate the waterlogged channels, as even a short swim will bring deadly eels to your heels. It is broken into districts, cut off from each other because many streets are flooded. Oakmont is a fairly large location and, given the number of points of interest, perhaps a little bit too big. Something nearby is causing the madness and you will need to explore to find answers. So you’ve come to the town of Oakmont after hearing that residents began experiencing the same nightmares just after a flood consumed half of the town. You play as Charles Reed, private investigator and sufferer of mad visions that depict sea monsters sucking him down to the depths.













The sinking city modes